For my latest work I scaled back after doing the Mechagon Forge and I'm focusing on recreating a low poly model based on a Telescope/Spyglass I saw in the WoW Model Viewer. Trying to recreate the stylized WoW in game look, learning how to use Polygon Fill tool with mask and paint layers in Substance Painter, how to create a opalescent/pearlized look to the finish, and getting more experience with emissive painting.
Video Turnaround (Marmoset).